My skills

Below you can read about my experience and knowledge in relation to industry standard softwares, and I will also share when I use which one and what type of project the different programs come up with.





Figma is the tool that every UI/UX designer, or any designer, should know and use. I managed to improve my Figma skills to a master level in a matter of months. Applications, websites and various prototypes are created here, and it is also capable of basic image editing, but creating a design system is not a difficult task for it either. Its collaboration tools are high above Adobe XD, so it is currently the market-leading tool for creating low- and high-fidelity designs and prototypes, which we can easily test and share with clients.


Adobe Photoshop


I’ve been using Photoshop since 2017, and by now I’ve managed to develop my skills to a master level. I’ve done a lot of projects with it. I mostly use it to create posters, flyers, various visual elements, social media designs, certain illustrations and photo manipulations, but I also prefer to do the retouching processes here, as it gives me much more freedom and more options than Lightroom. One of my favorite and most frequently used tools. I also hold Photoshop courses for university students, and a few of my teaching videos can be found on YouTube and Skillshare.


Adobe Illustrator


I have been using Illustrator since 2017. Since this is a vector graphics program, I design logos, various vector-based illustrations, stickers, line drawings, icons and any kind of design that is vector-based. In addition, I also use it for social media, poster and flyer designs, animated characters and Isometric illustrations, 3D elements.


Adobe InDesign


I started using InDesign in 2017, with which I can break texts in books, make covers, design wedding invitations, brochures, posters, booklets, tables, etc. I prepare everything in it at a master level.


Adobe XD


I got to know Adobe XD in 2018 and quickly realized that it is one of the most useful tools for designing websites, applications and prototypes. Today, I already use it at a master level, I have made several prototypes that can deceive people, because they can easily be considered a real application or website. I also use it to create wireframes, and it provides a great opportunity for testing and sharing designs with clients, and its collaboraitve features are very good.




Sketch was once the leading UI/UX tool, but has now been supplanted by Adobe XD and Figma, but it’s worth mastering because it’s just as great a UI/UX tool for creating apps, websites, and prototyping. Its only drawback is that it only runs on Macintosh systems, so very few projects are made with it today.





Bezi (initially Bezel) is currently the best and market-leading tool to create concrete VR/AR prototypes with Figma integration, and with the help of a link, anyone can view these prototypes in a browser, phone or VR/AR headset. It’s fast, great and an exceptional tool when I need to create an immersive experience and prototype for the client. Also, all elements can be saved in 3D formats.




ShapesXR is an excellent tool for VR/AR/XR design, prototyping, and usability testing. Its immersive capabilities, which allow for VR headset usage, make it ideal for creating virtual and mixed reality experiences. The platform also provides collaboration features, making it easy to work with teams and share links with clients. Additionally, ShapesXR has a plugin for Unity, which is great for developers, and supports 3D and Figma imports, making it easy to import existing designs into the platform.




I found Spline when I started developing my 3D/VR/AR skills. A web-based 3D tool with which you can create perfect, accurate and very attractive 3D web experiences, which greatly enhances the user experience. A great 3D software that can add interactions, so the user can directly interact with the 3D elements on the website.




I originally learnt to write HTML because I’ve always been attracted to the world of the web, but over time I’ve realised that I benefit more than I thought, because it helps me structure the design I create in a way that I can think with the developers in mind, so it’s easy for them to code. Besides that, it helps a lot with communication.




HTML and CSS go together. Since CSS is mainly responsible for styling, I made it my job as a designer to learn it, to communicate more easily with developers and to design layouts keeping in mind the structural basis and rules for writing a clear code.


Adobe Dimension


Adobe Dimension is a 3D software that can manipulate and create 3D elements, but what is most important is that it can also replace product photography, because there are many pre-made branding elements that can be used to advertise any service/product/company. Since it is part of the Adobe software cloud, I learned how to use it very quickly and easily, which was also helped by my prior 3D knowledge.


Adobe Aero


Since I also work on creating VR/AR experiences, Adobe Aero is a great help. Augmented reality examples can be created with prior 3D and design knowledge, which can be shared via a link to the client, so they can try it out and use it before we hand it over to the development team to make it accessible to everyone.


Adobe Character Animator


I use this software to create story-like (cartoon) animations, the elements of which I create beforehand in Adobe Illustrator. With the software, I am able to perfectly imitate mouth movements based on speech, and I can also easily imitate facial expressions, walking, gestures and other human activities. The intro and outro of my instructional videos were made with this tool every single time.




With the help of wordpress, I create perfectly functioning websites, which are SEO-friendly, have unique design, appropriate user experience and are usable with a beautiful user interface, which are also responsive and accessible from any device.




With the help of Elementor, I create advanced user interfaces on wordpress pages based on pre-prepared designs, which I create in Figma or XD, and then, after the client’s approval, use Elementor to implement them on the web. All of this is done with responsiveness in mind, as well as size optimization of the elements used.




With the help of woocommerce, I create easy-to-use, user-friendly and fast-loading webshops, with the help of which conversions are easily available for any business!


Meta Creator Studio


With the help of Creator studio, I create, schedule, and delete Facebook and Instagram posts, and with the help of the insight tool, I get data and information, which I can use to improve the quality of organic access to the site and posts.


Meta Business Center


The Meta Business Center is essential for proper digital marketing and management, as it provides access to many things that we could not do with traditional tools. In addition, the Ads Manager is also available from here, which is one of the main pillars of advertising these days.



Adobe After Effects


With the help of After Effects, I create intros and use for small video editings, as well as creating moving elements that form an integral part of apps and websites with an interactive and good user experience. I create moving icons and smaller animations, which can even be used as Lottie files later during development. Since I don’t particularly need to use the software beyond that, I didn’t specialize in creating visual effects.


Adobe Premiere Pro


I primarily use Premiere Pro for video editing and video manipulation. Since I haven’t really delved into it, I’m just using its basic functions, so I’m currently doing this at a beginner level.


Adobe Animate


I use Adobe Animate exclusively for creating Google banner ads, as it is able to create animations and export materials waiting to be uploaded to Google Ads in accordance with expectations.


Adobe Audition


With the help of Adobe Audition, I make audio recordings for animations and videos more beautiful, understandable and sonorous at a beginner level.




Using Unity, I create rudimentary VR and AR experiences, which I can present to clients and stakeholders. It is important that the interactions are understandable and sophisticated, and that each user understands the rudimentary 3D space around them, which the developers will develop to a master level in the development phase.